|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2011.06.12 16:29:00 -
[1]
Originally by: Felo Maxun *snip*
Also on a personal note, it often feels like you guys , not exactly lie to us, but "forget" to mention certain facts such as 3 races CQ's missing from the release, until your pestered on several threads. I guess it would be nicer if we saw CCP staff being a bit more proactive when it comes to letting us know what's happening. As i'm sure you guys have known for a good week or two that this would be the case.
this ^^
We don't bite CCP. And if some of us are unreasonable the rest will hooray you for showing those some teeth and support you! 
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2011.06.13 05:14:00 -
[2]
Edited by: Tres Farmer on 13/06/2011 05:16:31 Could someone higher up from Gamedesign (not just public relations, although I admire and thank you for your engagement here Manifest) explain the discrepancy we as players experience with the current CQ?
1) there is the hardware vs. new CQ vs. old hangar view problem: People have trouble running the new CQ on machines that are fine running current hangar view. What will be done to address this or if this won't be addressed, explain the reasons please.
2) there is the usability mismatch of new CQ vs. old hangar: Up until now you could fast and easily swap ships and reload ammo if you docked. This usability has been hampered by needing more windows and more clicks now to achieve the same results. Why does gamedesign consider it worthwhile to lose this ease of handling?
3) there is the immersion mismatch of new CQ vs. old hangar: It's stated in your lore that the transfer of a person from/to a capsule is a tedius, embarrassing and loathsome procedure a podpilot does try to avoid if not really necessary (black market, shooting someone in the face, have a drink and other amenities..). Why is gamedesign sacrificing those aspects of the lore and doesn't even explain the reasoning behind it?
CCP Manifest, I urge you to get somebody to answer those questions as after/on the 21st we(*) won't be the only ones asking those questions.
*) forum and Sisi regulars
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2011.06.13 09:20:00 -
[3]
Originally by: Vice Admiral Spreadsheet *snip* Allow me to answer these questions for you. 1) There's a graphical option specifically for CQ. Lower it if you have issues. 2) No. You're wrong. The UI is still there. No need to walk around. No extra clicks. No wasted time. 3) CCP wrote the lore and they can damned well change it if they want to.
1) I know. So far you get a never ending loading screen at worst. Would had been nice if CCP could iterate and explain what their thoughts on that are. 2) Take a ship from the ship inventory and drop it in the hangar view to change it on TQ and then on Sisi. Try to open the ship cargo bay by double-clicking in the hangar view on TQ and then on Sisi. 3) Incarna is about immersion into the lore of Eve, not throwing exactly this lore out for walking in stations. There are solutions to this particular problem that wouldn't hurt anyone, like different states of being docked.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2011.06.15 09:27:00 -
[4]
Still would like an answer on those questions there CCP, please?
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |
|
|
|